“Cards Against Humanity: A Hilariously Offensive Card Game” provides an introduction to the popular card game that aims to entertain and amuse players with its inappropriate and politically incorrect humor. Modeled after the family-friendly game, Apples to Apples, Cards Against Humanity requires players to complete a statement by filling in the blank on a black card with a white card that best completes the sentence in the funniest way possible. This article also highlights some basic gameplay instructions as well as additional house rules that players can incorporate for added hilarity. Whether downloading and printing the game for free or purchasing expansion packs, Cards Against Humanity offers a unique and laughter-filled gaming experience for adults.
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Introduction to Cards Against Humanity
Origin of the Game
Cards Against Humanity is a card game that was created by a group of high school friends in the mid-2000s. The game was initially developed as a party game to be played among friends, but its popularity quickly grew, leading to its commercial release in 2011. The creators of Cards Against Humanity aimed to create a game that was both hilarious and thought-provoking, pushing the boundaries of political correctness and social norms. The game’s dark humor and irreverent content have made it a hit among players looking for a game that is both entertaining and controversial.
Comparison to Apples to Apples
Cards Against Humanity is often compared to the popular party game, Apples to Apples. While the two games share a similar format of playing cards that match or complete a sentence, they differ in tone and content. Apples to Apples is a family-friendly game that focuses on creating humorous and clever comparisons, while Cards Against Humanity takes a more adult-oriented approach, using explicit and offensive language. The explicit content of Cards Against Humanity has both contributed to its success and sparked controversy, with some players finding it offensive and others finding it liberating and refreshing.
Availability and Expansion Packs
Cards Against Humanity is available for purchase online and in many retail stores. The game comes in a deck of 550+ cards, including both black cards, which contain phrases or statements with blank spaces to be filled in, and white cards, which contain possible responses or completions to the black cards. In addition to the base game, there are also numerous expansion packs available for purchase, which add more cards and variety to the game. These expansion packs often feature different themes or collaborations with other brands or individuals, allowing players to customize their gameplay experience.
Basic Gameplay
Drawing White Cards
At the start of the game, each player draws 10 white cards from the deck. These white cards contain various phrases, statements, or responses that can be played in response to the black cards.
The Card Czar
In each round of the game, one player takes on the role of the Card Czar. The Card Czar is responsible for reading the black card out loud and judging the responses from the other players. The role of the Card Czar rotates with each round, ensuring that every player has a chance to be the judge.
Playing Black Cards
The Card Czar starts each round by choosing a black card from the deck and reading it aloud to the other players. The black cards typically contain a phrase or statement with one or more blank spaces that need to be filled in.
Choosing White Cards
After the black card is read, all other players choose a white card from their hand that they think best completes the phrase or sentence on the black card. The white cards are then passed face-down to the Card Czar for consideration.
Determining the Funniest Response
The Card Czar shuffles the white cards and reads them aloud to the group without revealing who played each card. The Card Czar then determines which response they find the funniest or most fitting, and the player who played that white card wins the round.
Keeping Black Cards and Awesome Points
The player who wins the round keeps the black card as a point, known as an “Awesome Point.” The black cards serve as a way to keep score and determine the winner of the game. The player with the most black cards, or Awesome Points, at the end of the game is declared the winner.
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Picking Two
Handling Black Cards with Two Blanks
Some black cards in the deck have two blank spaces that need to be filled in. In these cases, players need to select two white cards from their hand that they think best complete the phrase or sentence on the black card. The white cards should be passed to the Card Czar in the order specified on the black card to maintain the intended sequence.
Order of Passing Cards to the Card Czar
When passing the white cards to the Card Czar for consideration, it is important to pass them in the correct order specified by the black card. Failing to pass the cards in the correct order may result in disqualification from winning the round.
Gambling
Betting an Awesome Point
In some variations of the game, players have the option to bet an Awesome Point they already possess if they believe they have multiple white cards that could potentially win the round. By betting an Awesome Point, the player can play two white cards instead of one, increasing their chances of winning. If the player wins the round with either of their white cards, they keep their bet. If they lose, the player who won that round receives the Awesome Point that was wagered.
Playing Two White Cards
When playing two white cards, a player must declare which one they intend to play as their primary card before the Card Czar begins reading the responses. The other white card is considered an alternate choice in case the primary card does not win the round.
Effect of Winning or Losing the Round
Winning or losing a round does not have a significant impact on the overall gameplay. The winner of each round receives an Awesome Point, and the black cards serve as a way to keep score. The objective of the game is to accumulate the most black cards or Awesome Points by the end.
House Rules
Happy Ending
One of the house rules in Cards Against Humanity is the “Happy Ending.” This rule allows players to end the game by playing the black card that says, “Make a Haiku.” The player who played this card is considered the winner of the game, and the Haiku serves as the official closing ceremony.
Rebooting the Universe
The “Rebooting the Universe” house rule allows players to trade in an Awesome Point in exchange for up to 10 white cards. This rule provides players with the opportunity to refresh their hand and potentially have more options for creating funny and creative responses.
Packing Heat
The “Packing Heat” house rule is applicable when a Pick 2 card is played. Before the Card Czar reads the responses, all players, except the Card Czar, draw an extra white card. This rule ensures that players have more options and flexibility when choosing their responses for Pick 2 cards.
Rando Cardrissian
The “Rando Cardrissian” house rule adds an element of randomness to the game. During every round, a random white card from the deck is thrown into play as if it belongs to an imaginary player named Rando Cardrissian. If Rando Cardrissian’s card wins the round, all players must acknowledge the unpredictability of humor and humorously hang their heads in shame.
God is Dead
The “God is Dead” house rule allows players to play without a Card Czar. Instead, each player chooses which white card they find funniest, and the cards are put to a communal vote. The white card with the most votes wins the round. This rule emphasizes the democratic aspect of humor and removes the subjectivity of a single judge.
Survival of the Fittest
The “Survival of the Fittest” house rule reflects the concept of natural selection. In this variation, players eliminate one white card at a time during the judging process. The last remaining white card is declared the winner of the round. This rule encourages players to think strategically and select their best response based on the cards remaining in play.
Serious Business
The “Serious Business” house rule introduces a ranking system for responses. Instead of awarding a single player a single Awesome Point, the Card Czar ranks their top three favorite responses. The response ranked first earns three Awesome Points, the response ranked second earns two Awesome Points, and the response ranked third earns one Awesome Point. This rule encourages players to strive for higher creativity and humor in their responses.
Never Have I Ever
The “Never Have I Ever” house rule adds an element of humiliation to the game. If a player has to discard a white card because they are unfamiliar with its content, they must announce it to the whole group and be shamed for their lack of knowledge. This rule encourages players to stay informed and up to date with current events, popular culture, and other relevant topics.
References
Wikipedia – Cards Against Humanity
Cards Against Humanity has its own Wikipedia page that provides additional information about the game’s history, gameplay, and controversies. Players and fans of the game can refer to this page for a comprehensive overview of Cards Against Humanity.
Cards Against Humanity Rulebook
The official rulebook of Cards Against Humanity, available for download on the game’s official website, provides detailed instructions on how to play the game and covers various scenarios and house rules. Players can refer to the rulebook for clarification and guidance during gameplay.