“Obscurio is a captivating and strategic board game that challenges players to complete their hidden agendas based on their secret roles. In this deduction and hidden role game, players take on the roles of wizards trapped in a treacherous library, with the aim of escaping. However, amidst the wizards, there is a traitor who seeks to keep them trapped forever. With a combination of cooperation and deception, players must decipher clues provided by the Grimoire, a sentient book, and navigate the illusions presented to them. The objective of the game is to choose the correct door that leads to escape, all while unraveling the mystery of the traitor’s identity. With its unique gameplay and immersive experience, Obscurio offers an exciting and challenging adventure for players aged 10 and above.”
Objective of Obscurio
Completing your hidden agenda
In Obscurio, the objective of the game is to complete your hidden agenda, which is determined by your hidden role. Each player will have a unique role, either as a loyal wizard trying to escape the treacherous library or as a traitor attempting to keep the wizards trapped. The loyal wizards must work together to decipher clues and choose the correct door to escape, while the traitor tries to confuse them and lead them astray.
Number of Players
Obscurio can be played with 2-8 players, making it a versatile game that can accommodate both smaller and larger gaming groups.
Materials
To play Obscurio, you will need the following materials:
- Cardholder with time track: This is used to keep track of time during the game.
- Game board: The game board serves as the main playing area where players navigate through the treacherous library.
- Book board with two butterfly markers: The book board is used by the Grimoire to provide clues to the players. The butterfly markers are used to point to specific parts of the clues.
- 6 loyal cards: These cards represent the loyal wizards in the game.
- One traitor card: This card represents the traitor among the players.
- 7 character markers: These markers are used to keep track of each player’s position on the game board.
- 7 character cards: These cards correspond to the different characters players can choose to play as.
- 14 trap tokens in a cloth bag: These tokens are used to activate traps during the game.
- 30 cohesion markers: These markers represent the cohesion and unity of the wizards. They are placed on the game board.
- A minute hourglass: The minute hourglass is used to time the rounds in the game.
- A room tile: The room tile is used to track progress in the game.
- 4 plastic illusion inserts: These inserts are used to hold and display the illusion cards.
- 84 illusion cards: These cards are used to provide clues and guide the players in selecting the correct door.
Type of Game
Obscurio is a deduction and hidden role game, which means that players must use deduction skills to decipher clues and uncover the traitor among them. It combines elements of teamwork and deception, making for an engaging and strategic gameplay experience.
Overview of Obscurio
Obscurio is a semi-cooperative game where players work together to escape a treacherous library. The game revolves around secret roles, with most players taking on the role of loyal wizards trying to escape and one player acting as the Grimoire, providing clues to help them. However, there is also a traitor among the players, whose goal is to keep the wizards trapped.
Setup includes selecting characters and distributing loyalty cards to determine who is loyal and who is the traitor. The Grimoire sets up the illusion cards and provides clues to the wizards. Gameplay consists of multiple rounds, during which traps are pulled and the Grimoire selects the correct door as the target. The wizards must use the clues provided by the Grimoire and navigate through the illusions to pick the right room to escape. Cohesion tokens are removed if the wrong room is chosen. Accusations may occur if all cohesion tokens are removed.
The game ends when the room tile moves forward or when all cohesion tokens are removed. The wizards win if the room tile moves forward, indicating their successful escape. However, if all cohesion tokens are removed before they can escape, the traitor wins.
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